Generally speaking, company and development atelier can maintain quite free attitude to inventing a process, occasionally this one flexibility allows a few the likelihood won’t become reality but still have continue the circumstance of deliberate space happens. This is Saber Interactive atelier offers to participate in recently with its ” former days no longer ” the circumstance of development, this one innovation tried recreation be interactinged by SIE Suo Ni to be dropped in the negative. When accepting VentureBeat to interview recently, saber Interactive CEO Matthew Karch (” corpse world war ” developer) spoke of participate in development ” former days no longer ” a few problems, they all alone the Buddhist nun is contacted together, the part of much person game that offers to join to give priority to a problem with corpse, as it happens is OK and very good use Bend atelier the theme of this work. However because this one idea is bad,the company objects this one originality is not, however the problem of workload, “Former days is quintessential single person sport no longer. I am headed for negotiation has over there Suo Ni, ‘ I had understood you to develop former days no longer circumstance ‘ , consider what what we do in corpse world war, perhaps we can assist you to add much person share. ” but they pay close attention to single person part too too apparently, this is understandable also, what does their understanding do to let game be finished rapidly first. In the meantime, karch was mentioned understand when them former days no longer when, saber Interactive interior still appeared the viewpoint that a few inaccuracy decide, on the whole, look like SIEBend atelier (former days no longer development business) idea and they are in corpse world war what what make is similar. ” corpse world war ” will land PS4/Xbox One/PC at next year, ” former days no longer ” will land PS4 platform on April 26 at next year.